Class Auber

  • All Implemented Interfaces:
    com.badlogic.gdx.ApplicationListener

    public final class Auber
    extends com.badlogic.gdx.Game
    • Field Summary

      Fields 
      Modifier and Type Field Description
      static int VIRTUAL_HEIGHT
      The virtual height of the game.
      static int VIRTUAL_WIDTH
      The virtual width of the game.
      • Fields inherited from class com.badlogic.gdx.Game

        screen
    • Constructor Summary

      Constructors 
      Constructor Description
      Auber()  
    • Method Summary

      All Methods Instance Methods Concrete Methods 
      Modifier and Type Method Description
      void create()
      Called when this is created.
      com.badlogic.gdx.graphics.g2d.SpriteBatch getBatch()  
      void render()
      Called when a new frame is rendered.
      • Methods inherited from class com.badlogic.gdx.Game

        dispose, getScreen, pause, resize, resume, setScreen
      • Methods inherited from class java.lang.Object

        clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Field Detail

      • VIRTUAL_WIDTH

        public static final int VIRTUAL_WIDTH
        The virtual width of the game.
        See Also:
        Constant Field Values
      • VIRTUAL_HEIGHT

        public static final int VIRTUAL_HEIGHT
        The virtual height of the game.
        See Also:
        Constant Field Values
    • Constructor Detail

      • Auber

        public Auber()
    • Method Detail

      • create

        public void create()
        Called when this is created.
      • render

        public void render()
        Called when a new frame is rendered.
        Specified by:
        render in interface com.badlogic.gdx.ApplicationListener
        Overrides:
        render in class com.badlogic.gdx.Game
      • getBatch

        public com.badlogic.gdx.graphics.g2d.SpriteBatch getBatch()
        Returns:
        This Auber's sprite batch.