Package com.mygdx.auber
Class Config
- java.lang.Object
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- com.mygdx.auber.Config
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public final class Config extends java.lang.Object
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Field Summary
Fields Modifier and Type Field Description static floatARRESTUP_TIMEThe time that the arrestup powerup affects the player for in seconds.static intAUBER_CIRCLE_SEGMENTSThe radius within which Auber can arrest NPCs.static floatAUBER_HEAL_STOP_TIMEWhen Auber's healing is stopped, this is how long it is stopped for.static floatBACKGROUND_SCROLL_SPEEDThe speed of the background scroll in pixels per second.static floatCOLLISION_SPEEDUP_BLUEThe blue component of the speedup powerup's colour after colliding with the player.static floatCOLLISION_SPEEDUP_GREENThe green component of the speedup powerup's colour after colliding with the player.static floatCOLLISION_SPEEDUP_REDThe red component of the speedup powerup's colour after colliding with the player.static intCREW_COUNT_DIFFICULTY_MULTIPLIERThe amount of crew to add per difficulty level increase.static floatCREW_MEMBER_SPEEDThe crew members' speed in pixels/second.static floatDEFAULT_ARRESTUP_BLUEThe blue component of the arrestup powerup's default colour.static floatDEFAULT_ARRESTUP_GREENThe green component of the arrestup powerup's default colour.static floatDEFAULT_ARRESTUP_REDThe red component of the arrestup powerup's default colour.static floatDEFAULT_FREEZEUP_BLUEThe blue component of the FreezeUp powerup's default colour.static floatDEFAULT_FREEZEUP_GREENThe green component of the FreezeUp powerup's default colour.static floatDEFAULT_FREEZEUP_REDThe red component of the FreezeUp powerup's default colour.static floatDEFAULT_HIGHLIGHTUP_BLUEThe blue component of the HighlightUp powerup's default colour.static floatDEFAULT_HIGHLIGHTUP_GREENThe green component of the HighlightUp powerup's default colour.static floatDEFAULT_HIGHLIGHTUP_REDThe red component of the HighlightUp powerup's default colour.static floatDEFAULT_SHIELDUP_BLUEThe blue component of the ShieldUp powerup's default colour.static floatDEFAULT_SHIELDUP_GREENThe green component of the ShieldUp powerup's default colour.static floatDEFAULT_SHIELDUP_REDThe red component of the ShieldUp powerup's default colour.static floatDEFAULT_SPEEDUP_BLUEThe blue component of the speedup powerup's default colour.static floatDEFAULT_SPEEDUP_GREENThe green component of the speedup powerup's default colour.static floatDEFAULT_SPEEDUP_REDThe red component of the speedup powerup's default colour.static intEXTEND_ARREST_RANGEThe radius of the player arrest range circle when with arrest power up.static floatFAST_PLAYER_SPEEDThe speed of the player in pixels/second when using a speed powerup.static floatFREEZEUP_TIMEThe time that the FreezeUp powerup affects the player for in seconds.static floatHIGHLIGHTUP_TIMEThe time that the HighlightUp powerup affects the player for in seconds.static intINCORRECT_ARREST_DIFFICULTY_MULTIPLIERThe amount of incorrect arrests to remove per difficulty level increase.static floatINFILTRATOR_SPEEDThe infiltrators' speed in pixels/second.static intMAX_LOST_SYSTEMSThe amount of systems that can be destroyed before the player loses.static intNORMAL_ARREST_RANGEThe radius of the player arrest range circle.static floatNORMAL_PLAYER_SPEEDThe speed of the player in pixels/second without powerups.static intPLAYER_START_XThe x position the player starts at.static intPLAYER_START_YThe y position the player starts at.static intPOWERUP_DIAMETERThe diameter of powerups in pixels.static intPOWERUP_START_XThe x position the powerups spawn at.static intPOWERUP_START_YThe y position the powerups spawn at.static floatSHIELDUP_TIMEThe time that the ShieldUp powerup affects the player for in seconds.static floatSPEEDUP_TIMEThe time that the speedup powerup affects the player for in seconds.static floatSYSTEM_DESTRUCTION_TIMEThe time to destroy a system in milliseconds.
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Field Detail
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POWERUP_DIAMETER
public static final int POWERUP_DIAMETER
The diameter of powerups in pixels.- See Also:
- Constant Field Values
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NORMAL_PLAYER_SPEED
public static final float NORMAL_PLAYER_SPEED
The speed of the player in pixels/second without powerups.- See Also:
- Constant Field Values
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FAST_PLAYER_SPEED
public static final float FAST_PLAYER_SPEED
The speed of the player in pixels/second when using a speed powerup.- See Also:
- Constant Field Values
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NORMAL_ARREST_RANGE
public static final int NORMAL_ARREST_RANGE
The radius of the player arrest range circle.- See Also:
- Constant Field Values
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EXTEND_ARREST_RANGE
public static final int EXTEND_ARREST_RANGE
The radius of the player arrest range circle when with arrest power up.- See Also:
- Constant Field Values
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INFILTRATOR_SPEED
public static final float INFILTRATOR_SPEED
The infiltrators' speed in pixels/second.- See Also:
- Constant Field Values
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CREW_MEMBER_SPEED
public static final float CREW_MEMBER_SPEED
The crew members' speed in pixels/second.- See Also:
- Constant Field Values
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DEFAULT_SPEEDUP_RED
public static final float DEFAULT_SPEEDUP_RED
The red component of the speedup powerup's default colour.- See Also:
- Constant Field Values
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DEFAULT_SPEEDUP_GREEN
public static final float DEFAULT_SPEEDUP_GREEN
The green component of the speedup powerup's default colour.- See Also:
- Constant Field Values
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DEFAULT_SPEEDUP_BLUE
public static final float DEFAULT_SPEEDUP_BLUE
The blue component of the speedup powerup's default colour.- See Also:
- Constant Field Values
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COLLISION_SPEEDUP_RED
public static final float COLLISION_SPEEDUP_RED
The red component of the speedup powerup's colour after colliding with the player.- See Also:
- Constant Field Values
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COLLISION_SPEEDUP_GREEN
public static final float COLLISION_SPEEDUP_GREEN
The green component of the speedup powerup's colour after colliding with the player.- See Also:
- Constant Field Values
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COLLISION_SPEEDUP_BLUE
public static final float COLLISION_SPEEDUP_BLUE
The blue component of the speedup powerup's colour after colliding with the player.- See Also:
- Constant Field Values
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SPEEDUP_TIME
public static final float SPEEDUP_TIME
The time that the speedup powerup affects the player for in seconds.- See Also:
- Constant Field Values
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DEFAULT_ARRESTUP_RED
public static final float DEFAULT_ARRESTUP_RED
The red component of the arrestup powerup's default colour.- See Also:
- Constant Field Values
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DEFAULT_ARRESTUP_GREEN
public static final float DEFAULT_ARRESTUP_GREEN
The green component of the arrestup powerup's default colour.- See Also:
- Constant Field Values
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DEFAULT_ARRESTUP_BLUE
public static final float DEFAULT_ARRESTUP_BLUE
The blue component of the arrestup powerup's default colour.- See Also:
- Constant Field Values
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ARRESTUP_TIME
public static final float ARRESTUP_TIME
The time that the arrestup powerup affects the player for in seconds.- See Also:
- Constant Field Values
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CREW_COUNT_DIFFICULTY_MULTIPLIER
public static final int CREW_COUNT_DIFFICULTY_MULTIPLIER
The amount of crew to add per difficulty level increase.- See Also:
- Constant Field Values
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INCORRECT_ARREST_DIFFICULTY_MULTIPLIER
public static final int INCORRECT_ARREST_DIFFICULTY_MULTIPLIER
The amount of incorrect arrests to remove per difficulty level increase.- See Also:
- Constant Field Values
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PLAYER_START_X
public static final int PLAYER_START_X
The x position the player starts at.- See Also:
- Constant Field Values
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PLAYER_START_Y
public static final int PLAYER_START_Y
The y position the player starts at.- See Also:
- Constant Field Values
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POWERUP_START_X
public static final int POWERUP_START_X
The x position the powerups spawn at.- See Also:
- Constant Field Values
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POWERUP_START_Y
public static final int POWERUP_START_Y
The y position the powerups spawn at.- See Also:
- Constant Field Values
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DEFAULT_FREEZEUP_RED
public static final float DEFAULT_FREEZEUP_RED
The red component of the FreezeUp powerup's default colour.- See Also:
- Constant Field Values
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DEFAULT_FREEZEUP_GREEN
public static final float DEFAULT_FREEZEUP_GREEN
The green component of the FreezeUp powerup's default colour.- See Also:
- Constant Field Values
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DEFAULT_FREEZEUP_BLUE
public static final float DEFAULT_FREEZEUP_BLUE
The blue component of the FreezeUp powerup's default colour.- See Also:
- Constant Field Values
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FREEZEUP_TIME
public static final float FREEZEUP_TIME
The time that the FreezeUp powerup affects the player for in seconds.- See Also:
- Constant Field Values
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DEFAULT_SHIELDUP_RED
public static final float DEFAULT_SHIELDUP_RED
The red component of the ShieldUp powerup's default colour.- See Also:
- Constant Field Values
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DEFAULT_SHIELDUP_GREEN
public static final float DEFAULT_SHIELDUP_GREEN
The green component of the ShieldUp powerup's default colour.- See Also:
- Constant Field Values
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DEFAULT_SHIELDUP_BLUE
public static final float DEFAULT_SHIELDUP_BLUE
The blue component of the ShieldUp powerup's default colour.- See Also:
- Constant Field Values
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SHIELDUP_TIME
public static final float SHIELDUP_TIME
The time that the ShieldUp powerup affects the player for in seconds.- See Also:
- Constant Field Values
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DEFAULT_HIGHLIGHTUP_RED
public static final float DEFAULT_HIGHLIGHTUP_RED
The red component of the HighlightUp powerup's default colour.- See Also:
- Constant Field Values
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DEFAULT_HIGHLIGHTUP_GREEN
public static final float DEFAULT_HIGHLIGHTUP_GREEN
The green component of the HighlightUp powerup's default colour.- See Also:
- Constant Field Values
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DEFAULT_HIGHLIGHTUP_BLUE
public static final float DEFAULT_HIGHLIGHTUP_BLUE
The blue component of the HighlightUp powerup's default colour.- See Also:
- Constant Field Values
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HIGHLIGHTUP_TIME
public static final float HIGHLIGHTUP_TIME
The time that the HighlightUp powerup affects the player for in seconds.- See Also:
- Constant Field Values
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MAX_LOST_SYSTEMS
public static final int MAX_LOST_SYSTEMS
The amount of systems that can be destroyed before the player loses.- See Also:
- Constant Field Values
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BACKGROUND_SCROLL_SPEED
public static final float BACKGROUND_SCROLL_SPEED
The speed of the background scroll in pixels per second.- See Also:
- Constant Field Values
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SYSTEM_DESTRUCTION_TIME
public static final float SYSTEM_DESTRUCTION_TIME
The time to destroy a system in milliseconds.- See Also:
- Constant Field Values
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AUBER_HEAL_STOP_TIME
public static final float AUBER_HEAL_STOP_TIME
When Auber's healing is stopped, this is how long it is stopped for.- See Also:
- Constant Field Values
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AUBER_CIRCLE_SEGMENTS
public static final int AUBER_CIRCLE_SEGMENTS
The radius within which Auber can arrest NPCs.- See Also:
- Constant Field Values
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