Package com.mygdx.auber.Powerups
Class SpeedUp
- java.lang.Object
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- com.badlogic.gdx.graphics.g2d.TextureRegion
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- com.badlogic.gdx.graphics.g2d.Sprite
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- com.mygdx.auber.Powerups.PowerUp
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- com.mygdx.auber.Powerups.SpeedUp
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public class SpeedUp extends PowerUp
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Constructor Summary
Constructors Constructor Description SpeedUp(com.badlogic.gdx.math.Vector2 position)Class constructor.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description voidrender(com.badlogic.gdx.graphics.glutils.ShapeRenderer shapeRenderer)Calls the superclass render method with the specified colour.voidupdate(Player player)Used to update the status of this powerup every frame.-
Methods inherited from class com.mygdx.auber.Powerups.PowerUp
getPosition, isTaken, isUsed, playerCollision, setPosition, setRGB, setTaken, setUsed
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Methods inherited from class com.badlogic.gdx.graphics.g2d.Sprite
draw, draw, flip, getBoundingRectangle, getColor, getHeight, getOriginX, getOriginY, getRotation, getScaleX, getScaleY, getVertices, getWidth, getX, getY, rotate, rotate90, scale, scroll, set, setAlpha, setBounds, setCenter, setCenterX, setCenterY, setColor, setColor, setFlip, setOrigin, setOriginBasedPosition, setOriginCenter, setPackedColor, setPosition, setRegion, setRotation, setScale, setScale, setSize, setU, setU2, setV, setV2, setX, setY, translate, translateX, translateY
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Methods inherited from class com.badlogic.gdx.graphics.g2d.TextureRegion
getRegionHeight, getRegionWidth, getRegionX, getRegionY, getTexture, getU, getU2, getV, getV2, isFlipX, isFlipY, setRegion, setRegion, setRegion, setRegion, setRegionHeight, setRegionWidth, setRegionX, setRegionY, setTexture, split, split
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Method Detail
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update
public void update(Player player)
Used to update the status of this powerup every frame.
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